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Classes are upgrades which are equipped at the start of a game and last for the entire run. Initially, all classes are locked and must be unlocked through achievements. Once unlocked, you must purchase a class using credits before you can equip it. Each class requires one or more periods to equip. Periods are also granted by achivements and by the guidance counselor.
List of Classes[]
Name | Effect | Periods | Tuition Cost | Unlocked By |
---|---|---|---|---|
Shyness | Gain 50% range when standing still. | 1 | 15 | Killing Some Harmless Markings with chalk |
Whispers | Gain up to 20% extra crit chance when near an enemy. | 1 | 15 | Dying once |
Quaffables | Start with two extra juice boxes. | 1 | 15 | Collect the Gourmet Turtle and the Wandering Crab in the same run. |
Hide and Seek | Start with 35% more roll speed. | 1 | 25 | Killing Candelabra of Longing while staying in the light. |
Mercantilism | Start with 8 tokens. | 1 | 25 | Finish Sudsy the Inanimate with his own glacial spike. |
Line-Cutting | Start at level 2. | 1 | 25 | Killing Box of Nice Things while all other gifts are alive. |
Mud | Enables shooting while rolling. | 1 | 25 | Defeat Goneril. |
Art | Start with three additional pieces of chalk. | 1 | 50 | Donate 1500 credits to the guidance advisor |
Criticism | Critical hits now cause 2.5x damage. | 1 | 50 | Defeat The Obsolete Operator with five or more trash can Broggs still alive. |
Regret | Doubles invulnerable time after taking damage. | 1 | 50 | Defeat Cyndar's Timekeeper without using a time bubble. |
Ducking | Gain an extra 25% dodge while rolling. | 1 | 100 | Defeat The Friendly Foot Stools without taking damage. |
Vistas | Each floor is increased by three rooms. | 1 | 100 | Hold at least 40 tokens. |
Severity | Enemies deal 50% more damage. but gain a scaling bonus for each floor completed. | 1 | 100 | Defeat The Disciplined King in under 75 seconds. |
Gulping | Using a juice box within one second of being hit has a 50% chance to double the healing. | 1 | 100 | Complete Chapter 2. |
Revenge | Taking damages grants 1.5x attack speed and move speed for 3s. | 2 | 150 | Defeat The Winged Overseer with 10 or more small birds still alive. |
Hailstorms | Chalk cloud kills always yield coins | 2 | 150 | Defeat a Feral cat Champion |
Sugars | Juice box confers 3s of invincibility. | 2 | 150 | Defeat The Brick Pile without letting any slime return. |
Shoelaces | Player disables are reduced in duration by 90%. Speed increased by 15%. | 2 | 150 | Defeat The Administrators four times. |
Hacking | Extra vending machine slot. 20% chance of extra vending machine spawn. | 2 | 150 | Kill 300 enemies across multiple games. |
Crowns | 50% likelihood of extra champion per floor. | 2 | 150 | Reach the end of Chapter 2 without using a vending machine. |
Vanishing | Cordy's roll is replaced with a teleport. | 2 | 150 | Complete Chapter 3. |
Fog | Using chalk creates an extra cloud that enshrouds Cordy. | 3 | 300 | Defeat A Buoyant Double after killing three Frosty Doubles. |
Scissors | On-use items deal 2x damage. | 3 | 300 | Defeat Better Cordy without attacking it with basic attacks. |
Schadenfreude | Every 3 enemy kills increase Cordy's max health by 1 permanently. | 3 | 300 | Defeat The Imaginaries with less than 50 move speed remaining. |
Non-renewables | Start with 777 life, damages reduces health permanently. | 3 | 300 | Uncover both Goneril's Mallet and Regan's Lunchbox. |
Foam | Items with durability last 5x as long. | 3 | 300 | Complete chapter 3 without rolling. |
Cartography | Floor map is revealed. | 3 | 300 | Collect every single piece of lore. |
Hard Mode | Everything in Edgewood grows stronger... | 3 | 300 | Complete Chapter 4. |
Emptiness | Chalk now also clears the room of regular enemies. | 4 | 600 | Finish off Specialist Fenwick with at least four patients unconcious. |
Potato Effigy | Start with an extra life. | 4 | 600 | Get a ten game win streak |
Recall | Memory room will spawn with very high frequency. | 4 | 600 | Defeat His Natural Defenses after killing 21 spawned enemies. |
Being Scared | Roll is replaced with a haste effect. Adds 10% starting crit and move speed. | 4 | 600 | Beat the game in under 1 hour. |
Pre-Combuster | 50% cooldown reduction on all on-use items. | 4 | 600 | Complete Hard Mode in under an hour . |
Power | Basic attacks are larger and can now destroy objects. Adds 30 damage. | 4 | 600 | Complete Hard Mode without using any Juice Boxes |
Storytime | Participants issued a practical item for getting out of tricky situations. (Electro-Distorter) | 4 | 600 | Complete all other achievments |